I think a linear game with sandbox areas for each mission and as many different infiltration options as MGSV gives you would be really great. As a big fan of stealth games i want to see games that take the advantages from both concepts. I think this Game was a great experiment while i don´t think that a fully open world like this game has is the best way to make a stealth game. This is actually something i missed since games like Chaos Theory and blood money. The big areas and many opportunities it gives me are just amazing. I´m not saying that it doesn´t have advantages too. Over on the official Nvidia GeForce website there are detailed screenshot comparisons between the PC and PS4 versions of Metal Gear Solid V: Ground Zeroes. For me the open world takes away the feeling of importance and freshness doing these missions. Games like Chaos Theory never got repetitive as this game does because you didn´t have to go back to the same area over and over again. Playing this Game i start to see the huge advantage a non open world stealth game has. But even those new story missions really don´t bring something new to the table. ![]() Or maybe you’re already 30 hours deep, and pleased with how well MGS5 performs on two year-old PC hardware. I think it´s incredibly repetitive and annoying if you have to play story missions that you´ve already played again just to move forward in the story which is never really present anyways. Sure, you could start playing Metal Gear Solid 5 right now. I enjoyed the game a lot till the end of the first chapter. I enjoyed the game a lot till the end of the first Even if i think MGSV is a really good game i think it´s still hugely overrated by critics. Even if i think MGSV is a really good game i think it´s still hugely overrated by critics.
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